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Today in Gaming News – March 27, 2012

Robert Bowling

Robert ‘FourZeroTwo’ Bowling departs from Infinity Ward

The face of Infinity Ward, Robert ‘FourZeroTwo’ Bowling has resigned from the developer and Activision today. Serving as the creative strategist for Call of Duty and lead at Infinity Ward, Bowling announced his resignation via Twitter.

Activision had this to say about his departure:

“We sincerely thank Robert for his many years of service. He’s been a trusted and valued member of the Infinity Ward team. We wish him all the best on his decision to pursue future opportunities.”

Bowling has yet to announce where he will be going next.


 

Shoot Many Robots heads to PC on April 6, features pre-order bonuses

After releasing a couple of weeks agoon Xbox 360 and Playstation 3, developer Demiurge’s 2D run-and-gu platformer Shoot Many Robots is heading to PC. Currently set for release only on Steam, the game will be available on April 6. Ubisoft has also added some Valve-themed pre-order bonuses to sweeten the deal.

Those who purchase the game between now and launch will recieve a set of gear which will allow the main character to become Half-Life‘s Gordon Freeman while some robots will be replaced with Portal 2 turrets. Also included will be a backpack item for Team Fortress 2 which can be equipped by the Pyro and Medic calsses.

The game will cost $10 when released. There will also be a “Buy 3, Get 1 Free” promotion for the game which will surely encourage many to spread the love and pick up a few extra downloads for their friends.


 

Xbox Live receives HBO Go, MLB.tv and Comcast Xfinity Apps

Xbox Live’s latest update adds some premium streaming video content from HBO Go, MLB.tv, and Comcast Xfinity. The update, which was announced via Major Nelson’s blog won’t replace cable as users will need a cable subscription to access the features.

Gamers can use their Kinect to control the Xfinity and MLB.tv apps with their voice or hand motions. Kinect can also be used with HBO Go to control the service’s entire catalog with your voice.

Comcast users who are worried about their bandwidth cap will be happy to know that the company has announced that Xfinity on Demand on Xbox will not count against bandwidth caps:

“Since [Xfinity On Demand] is being delivered over our private IP network and not the public Internet, it does not count against a customer’s bandwidth cap. XFINITYTV.com and the XFINITY TV app stream content over the public Internet and count toward the customer’s bandwidth cap,”

Users can now head to Xbox Live to download all three of these premium content apps.


 

Baldur’s Gate: Enhanced Edition on iPad will cost $10 or less and support multiplayer

Beamdog has revealed to Kotaku that the iPad version of Baldur’s Gate: Enhanced Edition will cost $10 or less and support multiplayer. Talking to Kotaku, Beamdog COO Cameron Tofer didn’t confirm a final price for the app but did note that a price ”past ten dollars doesn’t make sense.”

Baldur’s Gate: Enhanced Edition is set for release on PC and iPad later this year.

Today in Gaming News – March 14, 2012

South Park the Game

Obsidian with layoffs

Obsidian Entertainment is reportedly the latest studio to be hit with layoffs. The studio’s forums and Twitter messages are helping to relay the total damage from the layoffs, but much is still uknown.

A tipster wrote the following to Joystiq:

“Another project canceled, this time for a future next-gen project and the layoffs impacted that team, plus the existing South Park team. Approximately 20-30 people from all disciplines, including one person who started yesterday, as well as one who started last week.”

“We are always happy to talk about our announced projects, gaming and the industry as a whole. However, it is our policy to not comment on
stories regarding our staff,” Obsidian CEO Feargus Urquhart told Joystiq this afternoon.


 

Modern Warfare 3 PS3 receives Overwatch on March 29, Black Ice, Black Box and Negotiator ‘on or around April 12′

Activision’s own One of Swords has reported that the Modern Warfare 3 DLC Overwatch is set to hit the PS3 on March 29. This pack will be available for premium Call of Duty Elite subscribers.

Later, multiplayer map Black Box and two Spec Ops maps, Black Ice and Negotiator, will be available on the platform “on or around April 12.” The date of this release will all depend on Sony’s Playstation Network posting schedule.


 

XSEED releasing Ys games on Steam

Publisher XSEED Games is getting ready to release a couple of titles from the classic Ys RPG series on Valve’s Steam service. Both Ys: The Oath in Felghana and Ys Origin will be coming to Steam soon.

Ys: The Oath in Felghana will be available on March 19 for $14.99 with Steamworks features like Steam Cloud support and achievements. Ys Origin will receive a release date in price later.

InMomentum gets new maps, bug fixes, and more

InMomentum

I once praised InMomentum by saying that it, “represents the freedom to do and not the restriction of following. [That it] is about the mastery of simple mechanics which yield delightful results, and the freedom to engineer your will with the thrill of speed and exhilaration layered on top.” It seems not everyone shared my adulation. At least Rock Paper Shotgun and Meristation agree with me. As an aside, I encourage you to check out some gameplay videos on youtube if you’re curious about this $10 indie delight.

With mixed critical reception and all the buzz of a broken light bulb, I feared for InMomentum and any future it might have had. That fear was met with optimism yesterday as Digital Arrow’s abstract parkour title was graced with a new patch adding in several new maps, a ghost feature which records your best run so that you can compete against an echo of yourself, bug fixes, and more.

• Added Ghost feature
• Debugged and re-added Trail feature
• Added Toggle Ghost interface element
• Added Toggle Trail interface elements
• Fixed Menu not saving the last played map, now it also saves last map played after the game was quit
• Restart Map now does not restart the music track in progress
• Music system now plays a new song when a new map is loaded
• Music system plays all tracks from OST before re-playing any song twice
• Added new map Flux
• Added new map Echo
• Added new map Reflex
• Tutorial segments are now skippable for faster advancement
• Updated multiplayer Lobby System
• Updated multiplayer Level changing
• Added multiplayer “Next Game Voting” feature
• Fixed a bug where mouse sensitivity change would crash the game
• Fixed various smaller bugs and leaks regarding the game menu and game controls
• Fixed screen tearing problems in Fullscreen
• Optimized Fullscreen in Widescreen play

It’s encouraging to see such healthy support for the game, complete with some actual meaty content, 5 months out from its release. It isn’t a perfect game, but its flaws are inoffensive enough to not impede on the main draw of the game – the flow and the freedom.

Source

New Mount & Blade bundle incoming

Mount Blade

According to a press release, the large-scale medieval combat of all three Mount & Blade games will soon be crammed into one package for your consuming convenience. That is to say, the original Mount & Blade, M&B: Warband, and Fire and Sword (the one that brought a gun to a sword fight, har har) will come together into one tidy little package. The package is set to release some time this month

No price has been given as of yet. Strangely enough, a bundle already exists which includes all three games. You can get the complete pack on Steam for $50.00 right now. Perhaps this will be a non-Steam collection, or perhaps it will bundle all of the games into one client. In any case, the Mount & Blade games are well worth checking out despite some issues with sticky controls. For those unfamiliar with the games, Paradox has hit the key points for you in their press release.

  •     Free-form sandbox gameplay.
  •     Be a merchant, a mercenary, a knight or a lord of the land.
  •     Go anywhere, do anything in a world thriving with hundreds of locations.
  •     Use one of the most intuitive medieval fighting systems ever devised.
  •     Multiplayer battles with up to 64 players.
  •     Multiplayer modes include Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle and Siege.
  •     Includes Multiplayer mode: Captain. Up to 16 players can each command a squad of soldier
  •     Enhanced siege mechanics: storm the castle, blow up the wall, bribe an officer or poison the well/food to get past the defenses!

Kingdoms of Amalur to get story DLC on March 20

Kingdoms of Amalur Reckoning - 5

On the off chance that you have already completed every bit of content in the super dense Kingdoms of Amalur: Reckoning, and the thirst for more content is driving you to edge of madness, 38 studios is there to keep the madness at bay. On March 20th, the game’s first paid story DLC will go up on Steam, Origin, Playstation Network, and Xbox Live. Pricing has not been announced, but don’t be surprised if it releases for the standard DLC price of $10.

Titled The Legend of Dead Kel, this new bit of content will add the island of Gallows End for players to explore. Players will gradually uncover the island’s story, further customize their characters with new twists of fate and loot, fend off new dangers, and presumably complete an onslaught of mind-numbing fetch quests. The final cherry on top will be the Gravehal Keep player estate filled with its own stories and side quests. The Legend of Dead Kel will expand the size of Amalur’s world by a hefty 15%.

It is not known at this time whether or not dead Kel loved orange soda. We’ll just have to wait and see to confirm.

Remedy extends Steam launch deal for Alan Wake

Alan Wake -- 4

Remedy has decided to extend their launch offer for Alan Wake PC on Steam. While Nordic Games is handling the retail distribution for Europe, Remedy has yet to lock down a retail distributor in North America.

Due to the delay in retail availability, Remedy has extended the launch sale on Steam an additional week. Those who purchase Alan Wake on Steam before March 1 at 10pm PST will receive all the Collector’s Edition DLC for free. The Collector’s Edition DLC includes developer commentary videos, an illustrated book, and the games soundtrack.

Still have yet to play Alan Wake? Check out our review for the title on the 360. Also, now’s the time to make the plunge.

Source: Facebook

Alan Wake PC recovers costs in 2 days

Alan Wake -- 1

The PC version of Alan Wake finally arrived last week after being exclusive to the Xbox 360 for nearly 2 years. The PC version on Steam has sold tremendously well and already recovered the development and marketing costs for Remedy.

On the Remedy forums, Executive Vice President Aki Jarvilehto stated, “We are very happy with the sales and hitting #1 on Steam at launch was nothing short of amazing. We recouped our development and marketing expenses during the first 48 hours.”

Currently, Alan Wake on PC is available on Steam for $29.99 (reg. price $34.99). If purchased prior to February 23rd at 10pm PST, the Collector’s Edition DLC will be included for Free!

Check out our review for Alan Wake (Xbox 360) from 2010 to see what you’ve been missing. PC gamers rejoice!

Snapshot: Shank 2 (XBLA, PSN, PC)

Shank2_cover

Craig Hart and Thomas Mayer from GamingSurvival.com provide a Snapshot of Shank 2 – released for XBLA, PSN, and PC.

The Snapshot video features an unedited, in-depth look into Klei Entertainment’s fantastic brawler featuring commentary by Craig and Tom. Marvel at Tom’s ability to talk AND play at the same time, while Craig ponders the meaning of life.

Also, check out our full Shank 2 review.

Review: Shank 2

Shank2_cover

There are few genres as overly-represented as the action genre. Through decades of constant iteration, it takes significant craft and vision to make one fun or especially memorable. After gracing us with Shank 2, Klei Entertainment has proven they have the chops to hang with the big boys. Their first effort was a great success, but Shank 2 has improved on its predecessor in nearly every way.

When the main character is named “Shank”, you don’t expect a cerebral…anything. At best, you’re looking for a decent thread to justify why you’re dismembering dozens of dudes. Unfortunately, the story is too light on the exposition. Shank 2 starts with a bus-hijacking and quickly takes you through a bizarre, almost disjointed series of levels and bosses. Amusing, but violent, cut-scenes are interspersed between levels, showing Shank either acting gruff or completely flipping out on everyone. Frankly, I can live with that. The first game had a much stronger story, focused on revenge and redemption with clear-cut motives. Yet, it wasn’t a better game for it. Levels often dragged, and the game wore out its welcome too soon. Shank 2 cuts down on the filler dramatically. Gone are the extended platforming sequences, copy/paste boss fights, and any reminders of the awful final level of the original game. Engagements are generally larger in scope and more exciting for it. I just wish the narrative kept up with the other improvements. The leaner story isn’t a good impetus to keep playing, but the combat sure as hell is.

If story is the frosting, than the combat is the moist, delicious cake. Shank 2 improves on the already-great mechanics of the original title. The first time you unleash your dual shanks into foes is an unparalleled feeling.  Combat moves faster than before, while giving you increased fluidity between heavy and light attacks. Mix in gunplay and grabs, and you have a formidable swath of moves at your disposal. Grabs can lead to throws or an impromptu human shield. Pop-ups can to air combos, ending with a pin, while you gun down incoming enemies. Flexibility is a huge aspect, and discovering options within options really shows you how deep combat gets. New to this game is the ability to counter attacks. If an enemy is hurt enough, an exclamation point will appear above him as he attacks. Hit RT/R2 at that time, and you’ll perform a gruesomely rewarding execution. Dodging has been moved to the right stick, freeing the shoulder button for the dramatic (and satisfying) pounce attack. Going back to the original feels like punishment; the combat improvements in Shanks 2 are immediately noticeable.

The original Shank was visually arresting, and it’s no different here. The 2D visuals are as crisp as ever, combined with silky-smooth animation. The frame-rate will occasionally stutter, but never as a detriment to the gameplay. Locales are much more interesting this time around, straying away from the “Desperado”-themed desert. Unfortunately, they’re still mostly forgettable. I was too busy causing utter mayhem to really notice much anyway.

Weapon count and overall customizability hasn’t changed dramatically, but the options are overall more significant. You will always start with your trusty shanks as your light attack, acting as a fast, offensive opener and combo extender. However, your heavy weapon and projectile choices greatly change your play style. The typical speed vs. power paradigm shows up here, but Klei went the extra mile to make the changes deeper. Some weapons receive damage bonuses depending on the enemy type, which means you’re never given a cakewalk. Unfortunately you can’t change weapons on the fly anymore, though dying allows you to change your load-out. It’s the same problem Bastion had; it’s a small nuisance, but a nuisance nonetheless. Costume unlocks are back as well, and again it’s deeper than before. Each “character” has special stats bonuses or penalties, which can dramatically change your play style. The game’s combat engine is flexible enough to support these sorts of tweaks without breaking the experience. Also, any game that references the seminal “Hobo with a Shotgun” is a win in my book.

You may weep to hear that the co-op campaign is M.I.A. here. But, they replaced it with something better. No, seriously. Hear me out – it’s way better. Klei heard the complaints from the first game about how dull the co-op campaign was, and gave us something far better with an online-enabled Survival Mode. Conceptually, it’s not staking new ground; just try to survive through the waves of enemies. Not only can you run out of lives, but you must also protect 3 points from being bombed. Along with earning cash to buy items between rounds, this sounds a lot like Counter-Strike. And it kind of is, with the addition of murdering handfuls of guys stylishly on your way to disarming bombs. Stages also have traps you can activate, whose effects you aren’t immune to. I witnessed this all too well, as my teammates couldn’t seem to understand the mechanics of a trap door, killing me in the process. Luckily, I wasn’t totally screwed as teammates can revive each other for free. The caveat is that you need to stand still over the body, leaving you wide open. If they manage to hold RB for a solid 5 seconds or so, you’ll spring back with half health. I was initially skeptical with this mode, but it won me over. Putting “Horde Mode” in the world of Shank made something in my brain smile widely.

I was expecting an excellent experience with Shank 2 and Klei delivered. The combat updates are very welcome, allowing incredibly smooth methods of dispatching resistance in the most violent way possible. Shank 2 offers more replayability than before, with dozens of costumes to unlock and in-game medals to earn. And although the co-op campaign is gone, Survival Mode is a worthy replacement by every stretch. I wish the campaign’s story was stronger (or even made sense), and the ability to switch weapons on-the-fly was still intact. Ultimately, they are small problems on an otherwise fantastic package.

Pros:

  • Revamped combat mechanics
  • Online-enabled Survival Mode
  • Lots of unlockables and in-game achievements
  • Gorgeous visuals

Cons:

  • Disposable campaign narrative
  • Removed ability to switch weapons at will
  • Slight frame-rate hiccups

Score: 9/10

Sanctum 2 Confirmed for 2012 Release

Sanctum

Joystiq has the scoop on the release date for Sanctum 2 the upcoming sequel to Stain Studio’s hyprid tower defense-FPS from last year. Opposed
to the first Sanctum which was exclusive to PC, Sanctum 2 will be released for Xbox Live and PSN alongside a PC release.

“Sanctum has been a huge success on Steam for Coffee Stain Studios, and bringing the next version to console players as well as the PC market is a great next step to share this unique experience,” Ted Lange, executive producer for Reverb Publishing, tells Joystiq. “We all have logged quite a few hours with Sanctum and can definitively say that what Coffee Stain has in store for Sanctum 2 will blow the minds of Sanctum fans and new gamers alike.”

No other information was given was given about the game.

Source: Joystiq