Browsing Tag

Sequel

Today in Gaming News – March 13, 2012

Ninja Gaiden 3 Special Edition

Notch says Psychonauts 2 won’t happen “for a while”

Despite offering funding to aid development of a Psychonauts sequel, Markus “Notch” Persson has revealed that it will be a while before the game becomes a reality. In an interview with Gamespy, Notch said that he met Schafer at GDC where the developer revealed that Double Fine had “a lot to do for a while.”

Notch added that if the studio wants to develop the game and “the numbers are reasonable”, he would be willing to help as long as there is a “return on the investment and stuff.”

“I think Psychnoauts 1 did surprisingly poorly in sales, which is bizarre,” Notch said. “Sure, it’s kinda niche, but it has huge personality and only one bad level: the meat circus. So I think there’s definitely room for a Psychonauts 2 to sell well. Especially now, because you could treat as not necessarily a triple-A project. I mean, you can’t make it too small scale, because it needs to top the first one.”


 

Gamerscore reset issue plagues Xbox players

Ealier today an issue on Xbox Live was causing Gamerscores to be reset to zero. Microsoft responded to the issue quickly and took to their support page to tell users We are aware of the problem and appreciate your patience while we implement a solution.”

Later today Microsoft resolved the issue, posting the following on their support page:

“The issue that some customers were experiencing with zero Achievements and Gamerscores has now been resolved. We apologize for any inconvenience this may have caused. You may need to log off and log back in for the information to be updated.”

This issue comes a day after Microsoft revealed that the achievement cap for XBLA games would be raised from 200 to 400.


 

Alan Wake sells two million across two platforms

Psychological thriller Alan Wake has sold over two million copies across the Xbox 360 and PC. This mileston secures the title’s future as a series.

“We’ve moved over two million copies — that’s including PC,” Remedy’s Oskari Häkkinen told CVG. “So after a slow start it’s turning into something really positive. It’s definitely had legs. I think narrative experiences just have a tendency for that.”

With Alan Wake’s future secured, we can all eagerly await news of an Alan Wake 2.


 

Mass Effect 3 multiplayer DLC spotted

An image of what appears to be unannounced Mass Effect 3 multiplayer DLC has hit the internet. Originally found via Facebook and spread across Reddit, the image apparently comes from an unknown player who reached a developer server for the game which unlocked “test DLC” for the game.

Some are wondering if the DLC in question is from the Mass Effect 3 action figures that are set to be released, but according to Bioware, those are supposed to include randomized DLC that could be anything from new characters to new weapons.


 

Retailer reveals Ninja Gaiden 3 special edition with bloody-sword Move accessory

A week before the release of Ninja Gaiden 3, a listing for a special edition of the game has popped up on the website of the Canadian online retailer Video Games Plus. The special edition features a copy of the game along with a special bloody “Dragon Sword” Playstation move accessory.

This edition has not been listed anywhere else so it is either a Canadian exclusive or never made it through production.


 

Phil Harrison takes over MGS Europe

The fromer Playstation front-man Phil Harrison has switched sides, joining Microsoft as head of its European Games Studios. This news comes after the departure of Peter Molyneux, but Microsoft claims Harrison will not be taking Molyneux’s old job and that the hiring of Harrison is “completely unrelated to Peter’s departure.”

A spokesperson for Microsoft added:

““Phil will lead Microsoft Studios European organization, but will also influence the broader performance of IEB’s European business. We will continue to rely on our stable of first party developers as we determine if and when the Microsoft Studios Europe creative director vacancy should be filled”

Harrison has been known for switching positions often and never staying in a single job for too long. It remains to be seen if he will settle down with Microsoft.


 

Double Fine Adventure Kickstarter ends today, nearing three million

As of writing, the Double Fine Adventure Kickstarter has only four hours left. A little over a month since it started, the Kickstarter has raised just over three million dollars. That number far exceeds the initial $400,000 goal.

Those who are eager to see how much more Double Fine can Kickstart in the final two hours can watch a live stream of the Double Fine offices. Can they reach four million? Likely not, but it will be fun to see them try.


 

Wasteland 2 development being Kickstarted

Originally released back in 1988, the original post-apocalyptic RPG Wasteland is back … if it can be funded. inXile Entertainment has started a Kickstarter to fund the development of Wasteland 2, a sequel to the “Godfather of post-apocalyptic RPGs.”

The developer has set a funding goal of $900,000 and has raised just over $250,000 as of writing. With lots of great rewards for backers, it shouldn’t be too difficult for inXile to reach — or possibly surpass — their funding goal.

Rockstar not ruling out L.A. Noire sequel, plans for GTA V news in “the next few months”

la noire

Despite the closure of L.A. Noire developer Team Bondi, Rockstar has revealed that they will not rule out the possibility of making a sequel to the 2011 neo noire crime hit. The revelation came in the form of a response to an open Asked and Answered feature on the publisher’s website.

“While there won’t be any more DLC or additional content for the current release of L.A. Noire (we’re all too busy working on Max Payne 3, GTAV and other games to come), don’t count out the possibility of a new game in the L.A. Noire franchise in the future,” it said.

“We simply have not decided anything. We’re all very pleased with how that game turned out and are considering what the future may hold for L.A. Noire as a series.

“We don’t always rush to make sequels, but that does not mean we won’t get to them eventually – see Max and Red Dead for evidence of that – we have so many games we want to make and the issue is always one of bandwidth and timing.”

On the topic of Grand Theft Auto V, the developer did not reveal much. However, they promised that they are “very hard at work” on the title and stated that additional information would be available “starting at some point in a few months’ time.”

Source: VG247

What We Know So Far: Borderlands 2

borderlands 2 logo

Fact: Games have long development cycles. During those long cycles, developers like to make lots of little announcements that are hard to keep track of. That’s why we have launched a new weekly feature called “What We Know So Far”. With this feature we aim to bring you a nice, compact summary of what we know so far about an upcoming game.

Back in October 2009, Gearbox Software ended up with a surprise hit on their hands. The “roleplaying shooter” Borderlands blew everyone when it was released, largely due to how low profile the title was. Having sold 4.5 copies since its release, the announcement that Gearbox Software was working on a sequel was no surprise. Now, six months after the announcement of Borderlands 2, it is time to catch up on what has been revealed so far.

Starting with the game’s story, Borderlands 2 takes place roughly five years after the events of the original. The main character of the game is Salvador the dwarf. This Gunzerker can dual-wield any weapons in the game, although the dual-wielding ability is limited. Salvador has been featured in nearly every one of Borderlands 2 promotional releases, including the game’s teaser trailer which you can watch below. Along with a new cast of characters featuring Salvador the dwarf, Gearbox has added the entire original Borderlands crew to the sequel as NPCs.

Comedy will continue to be a driving force in Borderlands 2. Picking up where the original game left off in terms of writing, the game pokes fun at just about everything through weapon, item, and class descriptions. Classic comedic enemies such as midgets make their return along with hilarious little sayings and sound effects.

Missions in the game will now be much more story-driven and dynamic. They will now feature certain factors, such as time, that are critical to their success. Most importantly, the missions will have less of a MMO vibe to them and will instead tie-in more with the game’s story. The missions are also expected to feature boss battles like the previous game, except this time the missions will also include mini bosses called “Badasses”. These missions will also bring players to new, unexplored regions of the planet Pandora.

Speaking of Pandora, these unexplored regions give the environment a visual makeover. While the game will retain its cell-shaded visuals, the environments will now have a much needed touch of green and blue. Filled with islands, mountains, and water, Pandora is set to look better than ever.

As for the gameplay, this sequel aims to take the Borderlands gameplay experience to the next level. By adding new enemies, weapons, and equipment the game will be full of loot and things to shoot. Included with the addition of new enemies is better enemy AI. Enemies will now do everything they can, including scaling walls and buildings just to get to the player.

Co-op was a huge part of the original Borderlands and the sequel acknowledges that. New in Borderlands 2 is online couch co-op. With this new form of co-op, two people can play together locally and then jump into an online co-op session with two other online players. Gearbox’s Steve Gibson revealed to Joystiq at Gamescom that

The only situation you can not do is split-screen plus split-screen because you need a host. And a split-screen guy uses a lot of CPU, so he can not be the host.”

For local and online co-op the game will allow for four players like its predecessor. Enemy AI has also been improved in co-op to accommodate more players. Also to accommodate more players, the UI for split-screen has been improved. With the new in-game menu system, players will be able to customize their classes without having to scroll through the upgrades menu.

It has also been revealed that each gun in the game is designed to fit the personalities of their in-game manufacturers. For example, one manufacturer produces very cheap, throw-away weapons thus you can literally throw away the weapons after you run out of ammo and a new one will regenerate.

With all of these new additions Borderlands 2 appears to be an impressive improvement over the already great original. Veterans of the original Borderlands should be thrilled to learn that the co-op AI has been improved along with the in-game menus. The improved visuals should also give long time players something new to look at while sinking hours into this adventure. Hopefully before the game is released Gearbox will announce some sort of feature to help bring new players into the fray. As it stands now though, players should be more than excited to get their hands on Gearbox’s upcoming “roleplaying shooter”.

Borderlands 2 is currently set for release sometime between April 2o12 and March 2013 for the Xbox 360, Playstation 3, and PC.

Medal of Honor 2 Announcement Teased for March 6

Medal of Honor -- 2

EA has signaled that an announcement of the next Medal of Honor game may happen early next month during the 2012 Game Developers Conference. A “save the date” invitation that was sent to GameSpot reveals that the publisher is preparing to reveal something surrounding the Medal of Honor series on March 6. That date puts the reveal during the Game Developers Conference which runs from March 5 – 9 in San Francisco.

Many had mixed feelings about the last entry in the Medal of Honor series. How will fans react to this upcoming announcement? We will have to wait and see.

Source: Gamespot

EA: Shank 2 arriving first week of February

Shank 2

EA announced that Shank 2 will be arriving next month. Shank 2 will be available for download from PlayStation Network and PC (via Origin) on February 7, 2012. The Xbox Live Arcade will get it a day later, on February 8.

Shank 2 will have all the handgun, chainsaw, and grenade weaponry as the original, plus “all-new instruments of pain” to inflict damage onto your foes. The game will also feature a new Survival Mode that will allow players to  team up with a friend (online or locally) to take down hordes of enemies.

Surprisingly, Shank 2 will be cheaper than its predecessor which retailed for $14.99 (1200 Microsoft Points). Shank 2 will retail for $9.99 on the Playstation Network and PC (via Origin), while the Xbox 360 version will be 800 Microsoft Points.

Source: EA

Remedy: “More Wake is coming”

alan-wake-2009-screenshots

Remedy’s Oskari Hakkinen has confirmed that “more Wake is coming”. Fans rejoice!

While speaking with Eurogamer, Remedy’s head of franchise development Oskari Hakkinen stated, “Fans of the franchise will be excited to learn that yes, more Wake is coming! But to be absolutely certain to avoid confusion, this next Wake installment will not be Alan Wake 2. And neither will it be DLC.”

“It’s something that’ll definitely give more to the Wake fans out there, but just as importantly, this instalment will also give an opportunity for players who aren’t familiar with the franchise to finally jump on board,” Hakkinen added.

News of a new Alan Wake hit the web yesterday based off a LinkedIn profile that claimed work on a new Alan Wake project. “We weren’t expecting to be talking about this just yet” Hakkinen stated in reference to the leak. But was surprised with the out-pour of excitement the community had for a new Alan Wake game.

Hakkinen said that platforms and pricing have yet to be determined. Hakkinen did shed some light on a possible release date window though by stating, “Fall 2011 is probably a good guess”.

 

Magicka Sequel Planned After the First Game and Expansion Sell “Over Expectations”

Magicka --1

Arrowhead’s first indie success, Magicka — and its expansion pack Magicka: Vietnam — have sold so well, publisher Paradox has confirmed sequel. The confirmation came during an interview with Joystiq where it was revealed that Magicka sold “over 300,000 copies in the first 24 hours” and the expansion has sold “well over 100,000″ copies.

Despite the confirmation of a sequel, Arrowhead won’t be starting development immediately. The team is currently working on a PvP mode for the original game which is set to be released as a free add-on in the near future.

The new game will also run on “…totally different technology” said Paradox CEO Fredrik Wester in his interview with Joystiq. You can read the interview here.

Source: Joystiq

Official Trailer for The Conduit 2 and New Release Date Revealed


Come next year, you’ll have the chance to play the epic sequel to last year’s award-winning Wii-exclusive, The Conduit. With the overwhelming positive response at both E3 and PAX, High Voltage Software came up with new ideas and took in fan feedback. Because of this, the game is extending its development a few more months in order to bring players the most complete shooter on Wii. Conduit 2 will support the new Headbanger Headset for Wii , classic controllers and features additional modes, weapons and epic boss fights!

We also have a brand new trailer showing off some of the new weapons, enemies and environments you’ll encounter next year. Oh, did we mention split screen and online multiplayer combat? Head on over to the asset link above and check it out!

Picking up on the heels of its predecessor, Conduit 2 puts you on the embattled front lines of the war to save humanity from the alien onslaught. Travel to the far ends of the earth to put an end to the struggle. The enemy is everywhere and the deck is stacked — trust no one. Turn the tide with the most powerful arsenal ever assembled, and bring the alien menace to its knees.

Conduit 2 is set to release February 2011 exclusively for Wii. The rating for the game is currently pending.

Dead Space 2 – Multiplayer Trailer


DeathSpank Sequel Coming Next Month

Deathspank Thongs of Virtue -- 1

Yes, you read that correctly. Hothead Games will be releasing a sequel next month to last month’s DeathSpank on XBLA and PSN. Titled DeathSpank: Thongs of Virtue, the sequel will be available on PSN on September 21, 2010 and XBLA on September 22, 2010.

DeathSpank: Thongs of Virtue will be “50 percent longer than the original DeathSpank, and will feature various new environments. Possibly the biggest new additions will be guns. Also with it being a sequel, you will not be caring your character over from the original DeathSpank, instead starting all over again.

There will be no online co-op again with the sequel, but it will still feature two player local co-op. New to local co-op is the second player’s ability to swap between two characters. Hopefully this will flesh out the second player’s role in the game, instead of being just a basic support for the first player.

DeathSpank: Thongs of Virtue will cost $15 on PSN, and 1200 Microsoft Points on XBLA.