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Game of the Week: Ape Escape

Ape Escape Boxart

Ape Escape Boxart

Ape Escape was released for the Playstation in 1999. As an action platformer, it managed to stand out in a crowded genre with a number of unique qualities.

Not least of these being the positively unhinged plot. Our hero, Spike, goes to visit the professor’s lab. He finds the place overrun by a gang of monkeys wearing strange helmets. The professor had developed this intelligence-boosting technology with one ape, Spector. It sadly also gave Spector Planet of the Apes notions, and so he outfitted further monkeys with the tech. Using the newly-invented time machine in the lab, Spector then sends them backward and forward in time to alter history to his ends. Spike’s objective, then, is to catch the freshly ‘smartified’ simians and return them to their own time (and I.Q).

I’d say you couldn’t make it up, but quite clearly someone has.

The monkeys are the stars of the show, and my favourite aspect of the game. Each has their own personality and traits, and some can only be captured with the aid of certain of Spike’s gadgets. They may be in a high place accessible only by Sky Flyer, or in a cramped location only the RC car can penetrate. Returning to previously completed levels once better equipped to flush out every last one of these critters is a joy, if only for each one’s humorous Monkey Book entry.

Ape Escape Monkeys

Ape Escape is also notable for being the first game designed purely for use with the console’s Dual Shock controller. This certainly shows throughout. The twin analog sticks give the player perfect control of Spike’s arsenal in particular. The best example of this would be the scenes featuring the RC car being controlled simultaneously with the character, on parallel paths. The PSP remake of the game, Ape Escape P, suffered somewhat in this area, having to make constant compromises for the absence of the second stick. A great example of new technology as an enrichment, a necessity, not a shoehorned gimmick.

This is one of the titles I remember most fondly from the Playstation era. It didn’t have a big name attached to it to bolster sales, but its high level of polish and innovation ensured the game’s success. As Ape Escape P proves, it still has the quality to compete with any of today’s platform offerings.

The Wacky World of Video Game Quotations: 2

Castlevania Logo

Castlevania Logo

Today, we’re looking at Castlevania: Symphony of the Night. The opening to the game features a flashback to Rondo of Blood, and Richter’s confrontation with Dracula.

Their conversation ends with these famous words from the vampire lord:

“What is a man? (throws glass dramatically) A miserable little pile of secrets… But enough talk. Have at you!”

Fans of the series will know this is typical of Dracula’s theatrics. He’s always to be found lounging at his ease on his throne, trusting that any unwelcome Belmonts will be dealt with in his absence. After all, the castle is heaving with his demonic, deformed lackeys. Either that, or he has bowed to the inevitable and is simply waiting for the latest vampire killer’s arrival.

In the interim, he amuses himself by concocting some rather brilliant mocking one-liners.
I will toy with you a bit,” he announces in Order of Ecclesia, before taking a quite savage beating.
Another one.

Dracula’s earned himself many points for persistence, though. Plus a few extra for sheer badassery and wit, as we’ve seen. It’s a trait shared by many video game bad guys: if you’re going to be horribly defeated, make sure you go out in style. If this involves a transformation into a freakish abomination of some sort, as it often does with this guy, so much the better.

Castlevania Dracula

Gaming Fashion Disasters: Cloud Strife

Cloud Strife

Final Fantasy VII’s protagonist got a pretty raw deal. He had Sephiroth to deal with. He had to fight his way through vast swathes of soldiers, demented wildlife and everything else besides. He was almost killed in the Lifestream. But do any of these hardships excuse THAT hair? They do not.

He’s mocked for his gravity defying barnet throughout the game. Much of it from Barret, and his pointy hair/pointy head references. Tifa goes one better, cooing at the sight of some newborn chicks before casually announcing “Cloud! Your hair looks like a Chocobo!” As we all know, resembling an giant mythical chicken is the height of chic. All in all though, being the ‘odd-looking one’ amongst a cast as bizarre as this is quite an achievement.

Still, Cloud never let the naysayers put him off. Judging by the flashback sequence, he’s spent his entire adult life looking like your average ludicrous anime character. Still, he’s given us one of the most cherished games ever made, so we can forgive a simple case of overzealous hair gel application.

SOPA Shelved Once Again After PIPA is Postponed

Stop SOPA

In the same day that the Protect IP Act (PIPA) was postponed, Rep. Lamar Smith has decided to once again shelve the Stop Online Piracy Act (SOPA). This is the second time Smith has decided to shelve the highly unpopular bill.

Smith has responded to his latest actions with the bill, saying that he had taken the criticism of SOPA and admitted that the fight against piracy needs to be rethought.

With blackout protests across the internet and PIPA being postponed, it is becoming clearer that SOPA may not have much of a future. But with filesharing site Megaupload being pulled yesterday without either legislation being passed, it is also becoming clear that those protesting SOPA must not back down.

Source: Destructoid

Hudson to be Fully Absorbed by Konami on March 1st

Hudson

Konami Digital Entertainment is preparing to fully absorb Japanese developer Hudson on March 1st, according to a notice issued by the company. Board members from Konami agreed to the change on January 12.

While a report Japanese filing discovered by Andriasang seems to suggest that Hudson is essentially no more, the somewhat familiar brand may live on through Konami. This means consumers will not see much of a change despite the company being wholly absorbed.

Source: ShackNews

My Top 5: Limit Breaks

Cloud

From Final Fantasy VII and VIII, the games that introduced me to the series.

5. Slots (Cait Sith)-

Capable of unleashing the almighty ‘Game Over,’ dealing instant death to any opponent, even the final bosses. Equally capable of backfiring with ‘Death Joker’ and destroying your team in one fell swoop. This slot machine attack also had a range of less dramatic effects, such as healing or providing character buffs. Seeing it effortlessly down a monstrosity with 1 million or so hp, though, is a sight to behold.

4. Fury Brand (Aeris)-

This nifty move instantly fills the limit meter of your other two party members. I’ve never actually had the chance to use this, what with all that dramatic business at the end of the first disk. Fury Brand is most notable for demonstrating how superb Aeris can be as a supporting character. Sadly, this seems to become moot.

I blame Sephiroth, personally.

3. Shockwave Pulsar (Quistis)-

My favourite of Final Fantasy VIII’s Blue Magic abilities. It’s a black hole-like explosion of mass destruction, which is one of few attacks in the game that exceed the damage cap. My youthful mind was blown when I saw greater than 9999 damage the first time, all those years ago. Shockwave Pulsar, therefore, is responsible for shaking my trust in the mechanics of the universe forever. On the plus side, though, it’s an impressive-looking light show.

2. Highwind (Cid)-

Up there with the most powerful attacks in the game, if not number one. Cid summons his beloved airship, which pounds opponents with a flurry of missiles. Perfect synergy between man and machine, always heartwarming to see. Particularly when the man in question loves the machine so much, he seems to have named it after himself.

1. Omnislash (Cloud)-

An obvious choice, but a necessary one. Omnislash is powerful, brilliant looking, and the very definition of overkill if acquired on the first disk. Squall Leonheart has his own feat of gravity-defying swordplay in Lionheart, but with an unwelcome element of chance involved. As such, Omnislash is the clear choice for number one.

This might sting a bit.

IGN and UGO Set to Merge Into Spin-Off Company

IGN -- 1

Two entertainment websites, News Corp’s IGN and Hearst Corporation’s UGO, are set to announce their plans to seperate from respective parent and companies and merge to form their own video game focused site. The news of this announcement was broken by a reporty from Peter Kafka of AllThingsD.

Before letting go of IGN, NewsCorp is apparently looking for more investors and properties to fill the gap. According to data from Comscore, IGN has an audience of 19.7 million U.S. visitors, while UGO has 13.1 million U.S. visitors.

Source: AllThingsD

Legend of Mana Coming to PSOne Classics This Week

Legend of Mana -- 1

Square-Enix finally joined the PSOne Classics service last week when it released Parasite Eve and the famed RPG developer will continue with the service by releasing Legend of Mana later this week.

Originally released back in North America on June 7, 2000, it is the fourth game in the Mana series of RPGs. Legend of Mana continues the series’ classic Action RPG gameplay, but also allows the player to warp the game’s world to their desire. While not as popular as Secret of Mana, Legend of Mana will without a doubt be a perfect fit on PS3s and PSPs across North America.

Via: Joystiq
Source: US Playstation Blog

Xenogears Finally Hitting PSOne Classics

xenogears

Back in the day, Square-Enix (then just Square) was at the top of their game. Each release was waited with baited breath and met with rave reviews. While their flame has dimmed lately, you can help relive those glory days with Xenogears, hitting the PSOne Classics service on February 22nd.

Japan’s PSOne re-releases are way ahead of other territories, but this closes an important gap. Now if Square-Enix could get Vagrant Story released, I’d feel much better. I don’t feel like paying $80 for a copy on eBay.

Xenogears and More Rated for PSN Release

Xenogears -- 1

PS1 RPG classic Xenogears is just one of a handful of games that were recently rated by the ESRB for release on the Playstation Network in North America. Some recently listings show the following games were rated by the ESRB for the PS3 and PSP:

  • Xenogears
  • Threads of Fate
  • Legend of Mana
  • Arc the Lad 3
  • Ridge Racer Type 4

Gamers in Japan and Europe already have Vagrant Story on their Playstation Network, so hopefully this means that all of these games will in fact be heading to the North American PSN. Also considering that whenever the ESRB rates a game that hasn’t been announced it almost always gets announced soon after, it is likely that we will be seeing these games on PSP and PS3s very soon.